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Ksp launch from other planets

Web15 mrt. 2016 · There once was a Version of KSP where you could find the KSC on the Moon. ... That would be interesting to try to get to Jool as fast as possible when the planets are near each other. Link to comment Share on other sites. More sharing options... Renegrade. Posted January 12, 2015. Renegrade. ... Players start on different planets ... WebKerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S …

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WebKerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One.In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". The game features a realistic orbital … Web9 jun. 2015 · I think it is possible to make single launch mission that puts a single kerbal on each planet and moon and return him safely to kerbin. (I almost pulled it off in 0.90) It would require a big interplanetary transfer stage with nuclear engines and a BIG lander to go to eve, the top of the eve lander should then become the lander for the other planets and … hello my name is jason kim https://clarionanddivine.com

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Web14 feb. 2024 · Pick your target, then open the interplanetary window in the maneuver planner (I believe that's the tab it's under). Pick the Porkchop simulation, and let it … Web9 mei 2015 · Your travelling an ellipse, Kerbin at one end and the planet your going to at the other. You just have to work out where that target planet is when you launch, so it will be there when you arrive. Typically people will talk about launch windows and planetary phase angles. NOTE this math is assuming circular orbits, Web3 jan. 2024 · This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. hello my name is key values

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Category:Building launch sites on other planets? : r/KerbalSpaceProgram

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Ksp launch from other planets

Kerbal Space Program 2: Everything we know PC Gamer

Web3 mrt. 2024 · Kerbal Space Program 2 launched into early access on February 24, 2024. KSP2's original release window was early 2024, but the game had been delayed four times.

Ksp launch from other planets

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Web5 jun. 2024 · Once you have the dropdown tab showing -- clicking on the radio button to the left makes that launchsite your default. Clicking on the icon to the right of the launchsite … Web1 jan. 2024 · This mod adds several new parts that are designed to be used in a planetery base for the Kerbals. This includes Habitats, Greenhouse, Laboratory, a Cupola derivative, Command-Center and others. It is designed to fit with the other stock parts and feel als "Kerbal" as possible.

Web30 okt. 2015 · Is there a mod allowing spacecraft launch from other planets (and moons)? I'd like to be able to, for example, test an Eve lander. It obviously won't behave accurately on Kerbin, and flying it to Eve after every change is clearly impractical. I'd like to design it normally in the space center, th... Web30 jul. 2024 · Download: Extraplanetary Launchpads v6.99.3. ( non-ssl link) To download an older version, edit the url for the current release such that the version number matches the desired release. Support my efforts: All versions from 4.0 are still available. Version 5.8.2 is the last release for KSP 1.3.0. Version 5.7.3 is the last release for KSP 1.2.2.

WebThere's a mod called KSC switcher which allows you to move the KSC location around Kerbin, which is pretty necessary for the Real Solar System mod so you can launch from … WebI would much rather Squad include official support for making on-the-ground launch sites on planets other than Kerbin. One could then planet hop to transfer resources, or just use the Kethane mod. This^ Also, I think that it might make sense to make orbital launch sites or launch sites on other planets unavailable at the start of the game.

Web14 dec. 2024 · There are some launch sites/bases that can be used for rocket launches once they have been discovered by driving near them or flying directly over them. Contents 1 Kerbal Space Center 2 Island …

WebKSP is all about discovery and exploration. Kerbal Space Program rewards perseverance and creativity, and the modding community loves to take part as well. It’s as if all the kids who loved making bottle rockets came together as mod creators in this virtual playground. hello my name is elijahWebBill. Don’t know about mods but the cheat menu (alt+f12 on pc, Konami code on ps4) let’s you teleport to anywhere. 2. level 1. · 1 yr. ago. Probably just a case of waiting for the … hello my name is kikiWeb17 mrt. 2024 · To start the launch process, click on its green icon on top-right corner on the GUI of VAB / SPH. Then the craft moves form the VAB to the Launchpad or from the … hello my name is kyleWeb14 feb. 2024 · What I need is a how-to on actually getting to another planet, step by step. The calculators are fine, but they aren't telling me how to use that information to actually do what I need to do. I can build a rocket; I can get to Minmus. But how do I actually get to Duna, or Eve, or Gilly, or one of the other rocks out there? hello my name is japaneseWeb28 dec. 2014 · To learn the best departure windows for your flight, type "olex orbit calculator" into google and use the first link that appears, ksp.olex.biz. 3) Start in a low orbit. The lower your orbit, the less fuel you need to use on your first burn. This is that "oberth effect" that you probably keep hearing about in KSP videos. 4) Maneuver nodes. hello my name is justinWeb23 jul. 2015 · This angle is the amount by which planet 1 should be trailing planet 2 at the time that you launch. Just to show an example, imagine you're transferring from Kerbin to Duna: t 1 = 426 days (one Kerbin year) t 2 = 802 days (one Duna year) Plugging in the equation above, this gives us: t h = 301 days Angle = 180 - (360 * 301 / 802) = 44.5 … hello my name is kyle humeWebIf you need more examples of extraplanetary KSC's, here's one from Matt Lowne. That was just a re-textured KSC on kerbin, as the only mods Matt lowne uses are visual mods, like scatterer. There is a mod called extraplanetary launch pads, but it doesn't make another KSC, you can just build and fly ships from any location. No, at 32:16, it shows ... hello my name is yeppi yeppi yo