Mugen affectteam
Web14 dec. 2010 · My only note is that in the second poison state, i set the DestroySelf trigger to "time = 99", instead of 100 because it takes effect even when "time = 0". Over these 100 ticks, it causes 100 damage and -1000 power. Poison (State 1) Code: [Statedef 1011, POISON] type = S. movetype= A. http://elecbyte.com/mugendocs/cns.html
Mugen affectteam
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Web5 iun. 2008 · This moves P2 to the specified position relative to P1 if hit. This parameter is not normally used. If you want to snap P2 to a particular position for a throw, it is … Web23 ian. 2009 · 3. The affectteam parameter cannot make a player hit himself. A helper can hit his player with no problems. 4. In a HitDef controller's attr string, the first half is ignored and the statetype is used instead as far as I could tell. So a Standing State with a hitdef attr= A, NP will make an S,NP attack instead. 5.
WebHierarchy For Package org.lee.mugen.sprite.character.spiteCnsSubClass Package Hierarchies: All Packages Web17 nov. 2024 · Thats a character only thing. Helpers are destroyed between rounds and have thier own variable stack. However you can pass your variable to the player and …
WebvalueOf public static HitDefSub.AffectTeam valueOf(java.lang.String name) Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.) Web8 mar. 2015 · Basically, I need the main character to hit their secondary character (helper) afar in one of her attacks (Zoning move). For use in MUGEN HitDef and Projectile state controllers: affectteam = team_type (string) team_type specifies which team's players can be hit by this HitDef. Use B for both teams (all players), E for enemy team (opponents ...
http://elecbyte.com/mugendocs/cns.html
WebMUGEN evaluates condition-type triggers for a state controller in the following order: First it evaluates triggeralls, from top to bottom. If any of the triggeralls evaluates to 0, the rest … red crested tarpinWeb省略時は、ヒット時がmugen.cfgのDefault.Attack.LifeToPowerMulパラメータにdamageをかけたものに、ガード時がその半分になります。 givepower = p2ヒットゲージ増加量, p2ガードゲージ増加量 (int) 攻撃がヒットした、ガードされたときに増える相手のゲージ量です。 red crested robinWebCharacters Mods for M.U.G.E.N (MUGEN) Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana 3 ... red crested red polishWeb5 mar. 2024 · affectteam = F <--- Important if you want the reflected projectile to hit the opponent air.fall = 1 fall.recover = 0 hitonce = 1 yaccel = 0.4 [State 1251, Remove FX] … red crested skinksWebMUGEN evaluates condition-type triggers for a state controller in the following order: First it evaluates triggeralls, from top to bottom. If any of the triggeralls evaluates to 0, the rest of the triggers are skipped and evaluation proceeds to the next controller. If all the triggeralls evaluate to nonzero, then the engine starts to evaluate ... knights mills pharmacy bedaleWeb14 feb. 2024 · affectteam = team_type (string) team_type specifies which team's players can be hit by this HitDef. Use B for both teams (all players), E for enemy team (opponents), … red crested sparrowWeb3 mar. 2016 · MUGENの攻撃判定(HitDef、Projectile)にはaffectteamという省略可能な設定項目(オプショナルパラメータ)がある。 affect=影響という意味通り、どちらの … red crested woodcock